Contemporary education involves a shift towards a paradigm focused on students, learning and competences (Brand-Gruwel, Wopereis & Vermetten, 2005). In today's globalized environment, the educational context needs to add methodologies and tools to obtain high-performance capabilities. In the specific context of Europe, The European Higher Education Area (EHEA) places the concept of competence as the main element in the learning process, and students as the centre of the educational model (Benito, 2009; Corpas, Bautista, Castillo, Toledo & Seghiri, 2007).
The European Commission has expressed great concern for the gap between employers' skills demands and the skills possessed by workers. A European initiative called ‘New Skills for New Jobs’ aims to help the EU and its Member States find out what jobs will be in demand in the future while ensuring that education and training systems can meet the economy’s needs (ILO, 2013). Transversal key competencies are demanded, such as problem-solving and analytical skills, self-management and communication skills, linguistic skills, and more generally, "non-routine skills" (European Commission, 2008).
The competence-based learning model requires new and valuable learning tools to allow students to develop these skills and become active constructors of knowledge rather than just passive receivers of content.
For this special edition (December 2016) we invite submissions of papers on “Gamification and simulation in the learning process” including the following topics:
Information about online submission of manuscript and formatting requirements can be found here.
Extended abstract submission: September 30, 2016
Full paper submission: November 30, 2016
This Special Issue will be published in June 2017.
For further information contact: email@example.com
Benito, D. (2009). Aprendizaje en el entorno del e-learning: estrategias y figura del e-moderador. Revista de Universidad y Sociedad del Conocimiento, 6 (2). 1-8.
Brand-Gruwel, S., Wopereis, I. & Vermetten, Y. (2005). Information problem solving by experts and novices: analysis of a complex cognitive skill. Computers in Human Behavior, 21, 487-508.
Corpas, G., Bautista, R., Castillo, C., Toledo, C. & Seghiri, M. (2007). Entornos de formación en red: tutoría Online. e-learning y e-moderación para la enseñanza-aprendizaje de la traducción científica. Revista Electrónica Teoría de la Educación:
European Comission (2008). New Skills for New Jobs. Anticipating and matching labour market and skills needs. SEC(2008) 3058.
Feinstein, A. H. & Cannon, H. M. (2002). Constructs of simulation evaluation. Simulation&Gaming, 33, 425-440.
ILO - International Labour Organization (2013). Global employment trends 2013: Recovering from a second jobs dip. International Labour Office. Geneva: ILO, 2013.
Siddiqui, A., Khan, M. & Akhtar, S. (2008). Supply chain simulator: a scenario-based educational tool to enhance student learning. Computers & Education, 51(1), 252-261.